Tuesday, 22 April 2008

Its life Jim, but not as we know it



Where do I start. Over the past 48 hrs (sleepless I might add) I have been Boning, Rigging and Skinning this young man. The rig is ridiculously complicated and every 5 mins something went wrong.

To control the bones There are a series of helpers all linked to individual bones and linked to each other in an order so that the character can be animated by manipulating only a few of the helpers. I have also been using the reaction manager to animate the fingers, Basically I can now clench the fists by simply changing a number in the Parameter collector.

As you can see from the video the man has a bad case of pancake syndrome. This has been caused by the fact that I did not make the mesh fat enough from the beginning, never mind. I am going to mess with the envelope values for a while to see if I can improve it but there is not enough time to re-model/rig/skin as I have 2 other characters to get through, they are build boned and rigged, just awaiting skinning (and then of course animated).

In total I have three scenes and the boat scene (1st scene) should be the only area you can see the problem, I’m going to populate crowds in the other scene but no ones limbs should bend enough for there to be a problem.

I will keep you up dated.

4 comments:

Paul Criddle said...

looking good! Im looking forward to seeing your final piece!

damien murphy said...

mit is brilliant movement!! i am impressed.

Anonymous said...

Very Impressive! Skinning and boning is annoying and difficult, but you've pulled it off well!

Dan Cole said...

Excellent model rig. I have been working on this and you've definately raised the bar!