Tuesday, 15 April 2008

character modeling

This is a (very) brief timeline of the process I have gone through to build my first charecter for my animation, this will be the child on the boat.

It began life as a box the same size as the torso and I extruded individual polys to make the arms, legs and the feet. then I used the slice tool to add additional vertices around the edge of the shirt and sleeves, i then scaled them to smaller and pulled them under the sleeves etc to make them look like the edge of the clothing.

When it comes to applying the texture, as i plan to use the same model over and over, I am going to assign all the individual polys with material ID's so that I can use the Multi/Sub material to easily change their clothes. but that is a way off yet (time is not on my side, dam this obsession with perfection).

You may of notice the lack of head! Well the body took about 6 hours and the book I am using to do this went on for an entire chapter to do the entire body, shoes, arms, fingers, torso legs clothes, all in a chapter, now there is a whole chapter on the head on its own so I reckon its gonna be a long night.

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