Wednesday, 30 April 2008
Scene 1 final......finally
Scene two is to be tagged on the end and there are still a couple of sound effects need adding but other than that its almost done.
The camera cut is done in 3D max rather than in premier pro, I achieved this by putting the camera in one place in one frame and in another on the very next frame, I did this so that the movie could be rendered as one complete AVI rather than 2 separate ones to save time in editing.
the jets out the back of the boat are 2 'super sprays' that have a fall off material applied to them, this fall off material is what makes the colour turn white when the boat accelerates.
The lens flare on the sun was actually added as a 'post prod' effect in Adobe After Effects as I found I could get a lot more control over it there than I could using the lens flare available through Max’s Video Post.
The fade effects on the video and sound were added in premier pro and it is now awaiting the other scene.
Tuesday, 22 April 2008
Its life Jim, but not as we know it
Where do I start. Over the past 48 hrs (sleepless I might add) I have been Boning, Rigging and Skinning this young man. The rig is ridiculously complicated and every 5 mins something went wrong.
In total I have three scenes and the boat scene (1st scene) should be the only area you can see the problem, I’m going to populate crowds in the other scene but no ones limbs should bend enough for there to be a problem.
I will keep you up dated.
Friday, 18 April 2008
I would like you to meet someone
They have now all been bones, rigged and skinned and are ready to be animated. I have colour coded the bones because they are going to be duplicated a lot for the beach scene and when animating all the bodies will be hidden, just the bones will show so my poor computer doesn't have a heart attack, this way will make it easier for me to identify who is who.
I'm gonna start easy tho, just these three in my boat scene, maybe i will include some facial animation if I'm feeling brave.
Tuesday, 15 April 2008
character modeling
It began life as a box the same size as the torso and I extruded individual polys to make the arms, legs and the feet. then I used the slice tool to add additional vertices around the edge of the shirt and sleeves, i then scaled them to smaller and pulled them under the sleeves etc to make them look like the edge of the clothing.
When it comes to applying the texture, as i plan to use the same model over and over, I am going to assign all the individual polys with material ID's so that I can use the Multi/Sub material to easily change their clothes. but that is a way off yet (time is not on my side, dam this obsession with perfection).
You may of notice the lack of head! Well the body took about 6 hours and the book I am using to do this went on for an entire chapter to do the entire body, shoes, arms, fingers, torso legs clothes, all in a chapter, now there is a whole chapter on the head on its own so I reckon its gonna be a long night.




